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Sunday, December 30, 2012

The Nine Dimensions of Weightchymia by Mester of Alchymia, Weightchymist gnome Guldrurdurbu'n Gleppertuffs Happelwekt Dushkt

Current Third Circle Mester of Alchemia, Lifechymist Taria Ators in her introduction on the scholastics of Weightchymical alchemy. 

This is the most extensive book known on the subject of the dimensions of Weightchymia, written by the First Circle Mester of Alchemia and teacher to my own predecessor the Second Circle Mester of Alchemia, Firechymist Rantherior. 

The Nine Dimensions of Weightchymia by Mester of Alchemia, Weightchymist gnome Guldrurdurbu'n Gleppertuffs Happelwekt Dushkt.

Chapter 1 
The First Dimension of Weightchymia is Weight

Chapter 2
The Second Dimension of Weightchymia are Voids and Spatiality

Chapter 3
The Third Dimension of Weightchymia is Color (Light, intensity, opacity, reflection)

Chapter 4
The Fourth Dimension of Weightchymia are The Seven Senses 

Chapter 5
The Fith Dimension of Weightchymia is Speed, Inertia and Momentum

Chapter 6
The Sixth Dimension of Weightchymia is The Expanse of Law and Chaos

Chapter 7
The Seventh Dimension of Weightchymia is Clockwork Mechanics

Chapter 8
The Eight Dimension of Weightchymia are Numbers

Chapter 9
The Ninth Dimension of Weightchymia is Time

Chapter 10
The Weightchymia of Magic

Saturday, December 15, 2012

The Naigoyana Plant - Holy Scented plant of The Essential Druids


Naigoyana
The Naigoyana plant has light green leaves, is of small stature with pretty purple flowers. It is best known for its wonderful scent, which is universally sought after not only by the essential scent druids but also among everyone else that want to smell great. The Naigoyana perfume which the essential druids are known for is a most precious scent cherished all across Aragnantho. Naigoyana is the holy plant of the essential scent druids of the seven senses.


The Island of Naigoia
Naigoia look very much like the bigger neighboring island of Tasloi to east, Naigoia has mountains reaching as high as Tasloi with the highest peak being Mount Naigoia at 3718 meters. Naigoia is dominated almost fully by the Naigoia Dwarf clans the island also have a fairly large population of giants. The third most important group of inhabitants belong to the druidic order of the senses, which mostly are humans though some of the druids are dwarves, giants and there have even been known to have a few druidic gnomes. These druids is what made Naigoia and their most sought after Naigoyana flower famous.

Sunday, November 18, 2012

Sxara Leoni the Paate Archer-Priestess


Knows the following languages 4'*Oloni, 4*Vlanilinae, 4*Malar'ti and 4*Xeral

History
Sxara Leoni is the oldest daughter of archer-wizard Xelimus and archer-priest Zelitnideia of the copper elf Leoni Clan, Sxara has one younger sister the 75 year old wizards apprentice Xetilinieia, and is also the cousin of the 3 year older archer-wizard Xharmin Leoni. Like Sxara’s mother archer-priestess Zelitnideia the wise, she is a good and impuslive archery priestess following the path of the elfin hunter god Solonor Thelandira and the Divine Paate deity of Hunting.

Sxara’s sister Xetilineia currently only know one spell that was thaught to her by her cousin Zsharmin the insane, Kharmin which insists her name is never to be written the same but always pronounced the same invented the spell herself and Sxara is suspicious that it was while trying this spell that her younger sister somehow managed to kill their beloved father Xelimus the Archery-wizard, the details are still unknown even to Xetilineia herself since one of the effects of being under Quarmins insanity spell is that one do not recall anything of what happened while under its influence.

Sxara has a vow to walk in harmony with nature and oppose the efforts of those who would disturb her delicate balance. Preserve the wild places from excessive encroachment, and work with those who would settle the land to preserve the beauty that first attracted them. Hunt only for sustenance, culling the old and the weak from the herd so that all species may prosper. Like an arrow in flight, it is difficult to arrest the consequences of an action. Choose your targets carefully, for an ill-considered action can have a long-reaching impact.

Sxara carries a deep phobia for gnomes, ever since a small forest gnome caused her to fall down from a three back when she was a little elf girl. Sxara also have a deep fear of trolls, which she think might squish her like they did to her uncle Bwhelius. Despite the fact that dwarfs lives in caves Sxara is rather fond of them, and consider them to be her equal since unlike humans which she is very suspicious for they do not start wars for no reason, and they do not hunt for sport.

Sxara has yet to meet a halfling and have not yet made up an opinion about them, silver elves and the gold elf nobility on the other hand she has little to say about as the ones she have met did not give a good first impression, as they were rude, condacending, aloof and treated the copper elves in their paths as they were of no importance. Sxara is fascinated by dragons, and have heard many stories how the elves of the ancient times rode them into battle. More than anything Sxara dislike gnomish thieves and she would spend a few hours around camp making sure no rock is left unturned to make sure no thieving gnomes could sneak up on her while asleep. Also as a priestess of Solonor Thelandira she is supposed to do the prayer for new spells under the light of the highest moon, at midnight it fits her well to volunteer to be the night guard for any camp.

Sxara prefers to eat nuts and berries, and freshly hunted small birds and some chicken. If there is notting else to eat she would also eat dried meat. As an archery-priestess of Solonor Thelandira elfin god of the Hunt, Sxara is a close ally to clergy of Fenmarel Mestarine the Lone Wolf God of feral elves. Other clergy of close alliance is those of the elfin God of the Forest, Rillifane Rallathil. Sxara never go far away from her owl companion Cewo.

Dogma: To hunt in order to bring balance in nature and to destroy evil. 

Equipment and clothes
Money 24gp in amethysts and 97 copper pieces (24,97 gp)

Dressed in simple and practical gray toned leather clothing, hunting boots, a belt and a gray cape
wearing Leather harness and quarrel fit for 50 arrows and leather backpack, the gray color symbolize the gray lights of the silvery moon that her god hunts under. When dressed up Sxara prefers to adorn herself with blue and orange flowers.

Wednesday, September 26, 2012

The Lanifoel Council: a Rule by 16 Mester Circles

The Lanifoel Council Chamber in the Main Library, oil painting by Reten Jen Apshot

When I first founded Lanifoel and all of it's great libraries, I also founded the council of Lanifoel, a council of now 16 Mester Circles, each circle holding a supreme skilled Mester, some have served as Mester for only a few years and others for more than half a millennium, but they are all placed under my guidance as the Mester Dominae. Currently I am known as Mester Dominae Lurius I of the Academic Circle and The Lanifoel Council, I am the first Mester Dominae being the founder and longest member of the Council of Lanifoel. 

Since Lanifoel is the grand city library of knowledge this is much more, each Mester are usually called for the monthly meeting in the Grand Council Chamber of our Main Library. Here under divine inspiration each Mester would use all of their acquired life knowledge within each of their individual specialty to find the best ways to handle any possible situation, issue, strife, refilling a newly opened Mester position or the myriads of diplomatic relations and policies which Lanifoel assist with. The rule of the Lanifoel Mester Council reach far beyond its City Borders and even within the Elven Empire which is Govern, more often than not we are visited by emissaries from other land.  

Each Mester holds one vote in the council except for the Mester Dominae which both vote on behalf of the Mester circle one is Mester of and as Dominae of the Lanifoel council. Between meetings each individual Mester hold supreme authority within their circle. A Mester have to always act reasonable and are held to a higher standard as their acts would be reevaluated using the divine inspiration during the next Council meeting. This is in order to ensure the best and inspired way for governing all things.  

In many ways a Mester are only of Lanifoel during the council meeting, the rest of the time they are indeed The Mester of their circle, not on behalf of the city of Lanifoel or the Elven Empire which a Mester would dwell in, but a Mester is actually working for the greater good of all of Aragnantho. This is why divine inspiration is such an instrumental part of every decisions made by each individual circle Mester. As a Mester sometimes one have to travel to the end of the known civilization, in order to collect first hand information of a specific circle relevant issue. This is also why the council of the Elven capitol of Lanifoel is not only filled with elves but also has, gnomes, dragons, dwarves and humans as a circle Mester. In addition there are ambassadors there to ensure that those that do not have a Mester currently in the Lanifoel Council still can have their issues heard through the diplomatic channels of their Ambassador.

The age of the Mester council members vary from myself the Mester Dominae as you know I am the oldest elf, and yes I was only a few hundred years of age when i founded the city of Lanifoel back in year 1ES and later the Council. The youngest member of our council has now in the year of 1146ES been with us as a Mester since she was the age of 17, Mester Taria Ators a most impressive female, and her brilliance has already in these 3 years even when she is not using divine inspiration her ways of seeing new things not only within the circle of Alchemy but how all things connect. Now some might say argue that I am not the oldest member of the Lanifoel council thats very true, some of the dragons were practicing their ways in flight long before my parents even got their first child of I was their youngest. 

The current Lanifoel Council of Mester Circle Members is as follows; 

  • The male Silver elf Scholar Mester Dominae Lurius I of The Academic Circle and the Lanifoel Council.
  • The female human lifechymist Mester Taria Ators of The Alchemic Circle.
  • The female gold pearl elf trader and explorer Mester Aqwu Aqzhnirea of the Circle of Trade, Values and Exploration.  
  • The female gold elf Mester Flenri Ea of the Circle of Magical Enchantments  
  • The male gnome Mester Glenk Whanderdlan* of the Circle of Magical Illusions 
  • The female human Mester Jaliana Iusarusia* of the Circle of Magical Necromantics
  • The male human Mester Abnnaj Hanan of the Circle of Magical Abjurations
  • The male human Mester Mandsjab Nabrbanrah of the Circle of Magical Invocations
  • The gold dragon Mester Vaknanrix Xchin of the Circle of Magical Summons and Conjurations
  • The silver dragoness Mester Trishnankazchunabjanrueerlisz of the Circle of Magical Transmutations
  • The male gold elf Mester Jhabnnan Roush of the Circle of Ancient Magic 
  • The male copper elf Mester Hanngabus Yrabnar of the Circle of Nature
  • The female copper elf Mester Nilifel Aeriliea of the Circle of Weaponry
  • The male copper elf Mester Vuik Xiunklen of the Circle of Traditions
  • The female silver elf Mester Cliunsar Nanaannaereullea of the Circle of Engineering
  • The female silver elf Mester Ybah'llia Annranrui of the Circle of Spirituality
*These Mester Circle members are from the College of Magic which used to be a competing force of knowledge and influence before I invited to include them into the Council of Circles, rather than having them as a force of evil, and thus also have them see their ways through the divine inspirations.

Saturday, September 22, 2012

The Sheheel Mountains, Psidium, Lytazi and The Lytazi Cromach Priests

The Sheheel Mountains 1997AD oil painting by Reten Jen Apshot


1145ES. Travel description of the Sheheel Mountains by Reten Jen Apshot, Metapsionic explorer of both the mind, body and the world.

Though many have heard about this most mysterious mountain chain located in the central parts of The Thalmariea Continent, few really know much about this most psionically tuned place on Aragnantho, among psionics this is their most holy site for pilgrimage as this is said to be the dwelling place for Lytazi, the God of all psionics. The second most important site for followers of Lytazi is the great temple dedicated to the god of psionics located in my own home city of Lanifoel. 

Some travel there bearing gifts hoping the god of psionics would grant them a talent in the arts of the mind. Others like psionic wild talents go there to bear their awe and reverence for their gifts from the great god of all mind powers. Some even go there in search for the most mysterious and legendary metal psidium, which is said to enhance the psionic talent of anyone using it, or even bring up dormant psionic wild talents within. All pilgrims are greeted equally regardless if they are there to bring thanks to the god, search for new ways of the mind or the mysterious psidium metal,  the Lytazi Cromach, Lytazi's specialist priests, are totally neutral.

I am myself a metapsionic researcher, explorer and have been to The Sheheel Mountains a many times, but even in the few hundred years of doing my best to honor the God Lytazi which all my talents of the mind comes from I have yet to actually meet Lytazi the great god, or Lytazi the Avatar. Being to my knowledge the only God to have chosen Aragnanto to be its place of Divine Dwelling. 

Home to the Most Marvelous God Lytazi, centered in the middle of the Sheheel Mountains
Illusionary illustration by Gneros Forgot, master illusionist.


The Sheheel Mountains (Pronounced Shje-heel) 
This most mysterious mountain chain has a number of peaks placed and if seen from above the Sheheel Mountains form a circle that covers an area of about one billion square yards. This is the smallest mountain chain on the continent of Thalmariea, and also its peaks are tiny compared to the Dragon Mountains of Jahnamanriajah in South Thalmariea, or The dry Ahnabanrhaksha Mountains of the Great East Thalmariea. Some say the Mountain chain of Sheheel were pulled out of the ground by Lytazi himself. Once a year the most holy event of Sheheel Mountain chain happens, this is the day when the great sun turns blood red, and for some still unknown reason this phenomena is only observable from the Sheheel Mountains. When this happens the sky turn deep red. And the deep black Sheheel Mountains is bathed in this eerie light. The Sheheel Mountains is also the home to the famous Seven Seers. The Sheheel Mountains is the only mountain chain visible from the Great Ganathor Swamp, which lays to the North West of the Mountains of Sheheel. 

Psidium Metal
The Psidium metal is said to be very special indeed, from what I could pull out the metal itself is supposed to be silver gray purplish in color, carry a wavy pattern within the metal itself, radiate immense psionic energy, warm to the touch, light to handle but at least as strong as the finest steel. What I know for sure is that the Metalchymists believe Psidium to be a real metal, there are too many of them that speak of how their masters teachers had at least once in their lifetime gotten to work with psidium and the unbelievable powers that the metal had on those, still it has remained illusive to me, but one day I am sure I will also use a psidium object.  


The God of all Psionics, Lytazi
Lytazi, is actually the very first part of this Gods name, the full name it 3 pages long, and it is said if you can speak out the full name of Lytazi you will be heard and in powered with Lytazi's chosen psionic talent, chosen specifically for you. Lytazi dwells in the deepest part in the very center of The Sheheel Mountains, and when one look how the Sheheel Mountains raise up in the middle of the Thalmariea Continent, in an area with no other mountain chains, one would think it has to be directly link to Lytazi himself. Lytazi is said to live within a cave of pure Psidium metal, hidden even from his most devoted Lytazi Cromach priests. Lytazi is a greater god, some think Lytazi is one of the great dragon gods, that watched and felt for not only the dragons but also all the new creatures of intelligence and ambition that started to populate the lands of the dragons. Other scholars again think Lytazi is transcendent being not a being in the way we would understand but the purest psionic energy itself able to manifest into a concrete form.  Lytazi himself neutral to any foreign race, creed, deed or even greed as he grant the gift to both man, elves, beast, dwarves, gnomes, halvings and even fungi, plants and some rare oozes.


The Lytazi Cromach Priests
These specialist priests live in a mostly solitary life, their heads covered with the Cromach helm, a helm made of thick fabric with no openings for visual inputs, the priests believe one have to isolate oneself from the visual inputs of the world around them and uses a full form of psychic sight to see, this gives them a 360 degree spherical vision field, this also makes the priests totally impossible to catch off guard. unless they are sleeping, which they rarely do choosing instead to do meditative rejuvenation rather than sleep. Other than the Cromach helm the Lytazi Cromach Priests wear a purple cloak and is usually totally unarmed preferring to use their minds as a weapon if they ever need to fight, the Lytazi Cromach.  Priests are all psionic and also have spells granted directly from their god Lytazi. The priests rarely leave the Sheheel mountains, and other than the Lytazi Cromach priests in the city of Lanifoel they are a fairly rare sight. 

Monday, September 17, 2012

The Gnomish Airsailship Trade: Chapter 6 "The Myrtica" by Mester Dominae Lurius I

"The Myrtica" Gnomish Airsailship

In Chapter 6 "The Myrtica" of my Book on Gnomish Airsailship Trade, I describe; The Druidic Forgnome Fot Family of the Ganathor Swamp and Above with Krystiffer Myrt Saltfot, Myrmida Myrteduft Luftfot and their child Myrtefot in a Airsailship they call "The Myrtica".

This is an excelent example of how a multi druidic family often are blending their different druic dogmas into one algamic family unit, this is especially more common in druidic gnomes than among any other race, which more often stay in a monodruic order rather than being blended. Now remember, I am myself not fond of Airsailship travel, which is much of a passion only gnomes have truly found to be their calling.

The forgnome household of The Fot family are as follows;
Krystiffer Myrt Saltfot, age 131, male forgnome salt druid.
a devout salt druid, vivid traveling salt trader, transporter and philosopher with an impressive Salt shrine placed in the family's own gnomish airsailship that flies routes into the deep salt fields of The Northern Ganathor Swamp. Krystiffer Myrt Saltfot is also the husband of Myrmida Myrteduft Luftfot and father of their only son Myrtefot. Krystiffer himself has these most piercing brown eyes and the common green hairs that we all are a costumed to for forgnomes, he also has the talent to cause objects to be used as a projectile, this type of skills are common among forgnomes and for gnomes, only the psnomes are known to have more potent skills of the mind.

Myrmida Myrteduft Luftfot, age 127, female forgnome air druid.
a most impressive gnome and one of only a handful of gnomish air druids, which all are forgnomes and close relatives of Myrmida herself. Myrmida is a druidic philosopher and traveler. Like all of her home clan she has beautiful blue eyes. Myrmida told me how she loves to travel by air, or by dreams as this keeps her the closest to her sanctuary of the Ganathor Swamp clouds, that she follows as part of the Salt trade travel up to the Rielsys Mountains in the South. While I was observing the Fot, Myrmida even showed me how she could use the Airsailship cloud sweepers and even do cloud farming by seeding and harvesting, using some sort of salt like grains that her husband Krystiffer, the salt druid referred to as cloud seeds.

Myrtefot, age 23 male forgnome child, in trained to join his choosing of druidic order when he comes of age. Little Myrtefot has the most beautiful green eyes, and according to fornome traditions this usually predestined him to becoming a true druid of the forest, swamp or there of, and even at this young age he seems to know locations as a second sense, though the order of druidism is not yet set in stone, Myrtefot is almost certain to become a traveling philosopher, within any of the common druidic orders and circles known to attract forgnomes, still to young to have found his focus, no one knows where the nose of this forgnome would bring him.


"The Myrtica" Gnomish Airsailship


The Fot Family Airsailship "The Myrtica":
Common Tracking routes,
Year round pick up of prepared salts from the Salt Druid run salt beds in the Deep, North, Northwest, Land of Ilix, The Ismake River Delta, and The Northeast Ganathor Swamp. Delivery of prepared salts to other salt druid areas South of the Great Ganathor Swamp and up to the Rielsys Mountains, picking up mined salts from the druids on the way, and delivering hard to get salts on the way.

In different parts of the year Myrmida's cloud farming, seeding and harvesting bring the Airsailship traveling routes to the Great Caliphate, picking up other types of salts from the Salt Druids of the Great Caliphate, in the early winter and sunchange months, the tracking of swamp clouds bring the Fot Airsailship to the Salt Druidic run wemic salt plains and deserts to East and North East of the Great Ganathor Swamp.

Followed by a tracking to the Far East Thalmariea outposts of the Salt Druids of the Sea, and then completing the circle of Salt for salt and other goods transport and cloud farming in the Upper Ganathor Swamps.

The Fot Airsailship in Numbers:
Gnomish Airsailship, clockwork mechanics, airchymical lift, metal cargo hull, and upper hull passenger, crew and living quarters with 3 masts, 4 wing sails and aerial radials for cloud farming, harvesting and seeding.

Size: 350 meter length, 60 meter width, 3 masts with sails, 4 wing sails and two 60 meter long Cloud Sweepers.

Transport Capacity of the Fot Family Airsailship 
cargo ball space 30 tons
Passenger capacity; 10 tons. 
The Fot Family accept traveling passengers, though hardly anyone chose to travel into the Ganathor swamp with them, but on the other hand they often pick up travelers in their in-between tracks between areas outside the Swamp.

Crew; flightfot gnomes, distant clan kin of Myrtmida, and gnomes skilled in the clockwork mechanics needed for operating a Gnomish Airsailship.

Cargo:
Other than salt which is the main cargo, the other common cargo from the swamp includes, swamp mud, peat, turf, soil, rare swamp jungle timber, bricks, jeupou soap, herbs, fungi, exotic animals, nafta, tar, pitch, oil, pelts, furs, pearls, urtica and other fabrics.

Friday, September 14, 2012

The Scientic Pyramide Cube of Divine, Arcane, Psionic and Weightchymical Technological Order for a Civilization By Mester Dominae Lurius I


Chapter Illustration on the Order of Civilization in one of the most complex works of how the world and multiverse is formed by The Oldest known Silver elf Mester Dominae Lurius I of the Academic Circle in the great Crystal City of Lanifoel.

Every civilization has an starting point on the floor of the pyramidal cube, and based on how it starts up it would be in the general vicinity of either a psionic start, a divine intervention start, a arcane magical start or a pure weightchymical observational sensential start. In addition there is a fifth starting point, the theoretical Zero, which is where a civilization start point is neither closer or more distant to any of the four corners of the pyramidal cube floor. 

Now lets follow a few examples of each of the individual civilization starting points as theoretical pure standpoint;

A Divine Intervention Started Civilization
The Theoretical of a divine intervention of dogma, technology or even full creation of the divine kind can be illustrated beautifully by the magical racial start up of the elves. The elves were created trough pure divine magic, a race of perfection and love for all things, with a longevity and abilities that none other has seen before. But even as one of the oldest elves currently known to live I am still no closer to knowing how it all started. Most civilizations including the gnomes, trace their origin back to a point of divine creation, which is the main criteria for a divine intervention start, to be directly created or guided by some of their gods and goddesses.

Arcane Started Civilization
Here you find the dragons, more ancient some say than even the gods, they are all innate magical beings, bred from the magical struggle fought between the elder ones, and this magical onslaught reaped the blood that gave rise to the dragons, which are superior to all I know of or at least as equal to some of the other most ancient beings of the Abominal Aboleth.

Psionically Started Civilization
Here you find the Abominations like the Aboleth, Beholders and other strange, bizarre and alien masters of the mind, most of these are very strange with abilities of the mind that can trifle anything given by arcane or divine magic.

Weighchymical Observational Sensential Started Civilization
I would say here you find the dynamic myriads of humans, which some seem to have risen to greater understanding of things trough no other means than their own ability to notice, smell, taste, explore, touch and work their ways into deeper growth without any outside guidance of any sorts. The currently most weightchymical race I must say is the different gnomes, compensating their lack of magic with the weitchymical wiz of their minds, the dwarves do pretty good in weightchymicals being very focused of the world they can see, touch and hammer into shape. 

The Perfect Zero Started Civilization
This would be an imagined civilization that start with totally equal amounts of all the four types of starting grounds, each in total balance. I have to say that only the clockwork world of Nirvana is in perfected harmony and equal distance to all theoretical starting points.

Now most civilization would have some glimpse at all the four influences, and even not in the start as they climb up the scientic pyramid cube they will all wander and wobble towards the different four corner philosophies that form their very essence of civilized development. 

There are so many examples we could look into. Everything from step one Stone age lizards, and fifteen step barbaric bullywugs to the super advanced dragons. However lets start our focus on those step 15th barbaric bullywugs, they are placed in the field closest to divine superstition with some arcane pressure and massive amounts of pure sense based technology, and the Bullywug seem to have no powers of the psionic, or such has so far been mentioned from anyone, of those that returned that I have sent to explore the Lesser Bullywugs to this date. 

However there are numerous other bullywug civilizations on Aragnantho, among these are The Advanced Bullywugs of Quagarbraag which already has reached the 55th step and even kept it fairly balanced in the scientic pyramid cube. This is naturally not as far as my own Silver elven Crystal Library City of Lanifoel at the 76th step with its strong psionic, divine, arcane and weightchymical shape. Or the 89nd step World of Eberon which has a far stronger shape towards divine, arcane and psionic with lessening strength from the logical order of the weighchymical corner, which my good friend Aquwa Aquwina has traveled.

Other interesting civilizations when placed in the pyramid cube like the fairly newly formed Land of Ilix along the Ismake River of the Ganathor Swamp has reached the 31st step with weak emphasis on both divine and arcane magic which still is governed by a more superstitious weightchymic sentential observational way. This make Ilix still ranked as fourth stage barbaric civilization with weak laws and a still vulnerable focus into feeble tribal elders and swift to anger chieftains.

The most divine shaped order of civilization must be the global orders of druids, each work as a separate collective and still as a unified but secretive system that makes them really hard to classify into the pyramid cube, I would assume them to be somewhere between the 61st and 73rd step.

The strongest psionic shaped civilizations are by far the Thor-kreen Empire a the 74th psionic step and the Lytazi Cromach Priests of The Sheheel Mountains, which no one still have quite managed to pyramid cube step shape to this date since their order are so secretive. Psnomes are the most psionically inclined of the gnomes they are also the least weightchymically inclined.

The dragons are also hard to pinpoint where they currently are in the scale of things, some would say they are at least at the 90th step, while other scholars say they have yet to reach 82nd, and the shape of their pyramidal cube differs greatly according to which chromatic, gematic or metallic creed they belong to.

The Drow or Dark Elves of Juanish are also highly advanced perhaps even at the 75th step with a very strong emphasis on psionic, arcane and divine magic and even still in some parts they seem to even be more weightchymical than Lanifoel they are lacking in other ways still condoning slavery of male Drow, and use of what they consider to be lesser races as their own playthings. Though who knows where the still oh so young Child-empress Loriofo I Xiltyn will bring the Dark Empire. 

Tuesday, September 11, 2012

Ilixic Swampdogs and Ilixic Duckdogs

Ilixic Swampdog, used for Hunting, Oil Painting by Reten Jen Apshot.

The Ilixic Swampdog; 
This dog has been bred for speed, stealth, stamina and intelligence,  able to assist in the hunt of many type of beasts of the swamp, and signal each type of prey back to the huntsmen, often they would let either one, two or even three Swampdogs run ahead of the hunters, and then follow their soft prints in the swamp mud, until the dogs then return to the hunters signaling direction and type of prey. To watch the silent communication between dog and hunters is actually amazing, even when observing the copper elves back in the Rielsys Forest one would rarely see such perfected order of hunt. 

Ilixic Duckdog, used for Duckherding, Oil Painting by Reten Jen Apshot.


The Ilixic Duckdog;
This dog is bred to function as both water borne and land borne guardians of the ducks, which the barbarians in the Land of Ilix are very dependent on. They unlike the silent and stealthy Swampdog the Duck dog are bred to be as noisy, loyal and as fearless as possible in its posture, is often trained to work with both the domesticated Graaval and the domesticated Jeupou, and could ward off large beasts like the Ganathor Swamp crocodile without any instructions from the trainer after they completed their two year duckherd training. I have seen it myself how a duck herd of 200 ducks were kept safe and collected even when approached by predatory birds, land predatory cats like the tiger and again as I mentioned before a school of fully grown crocodiles, which were quickly warded off when the Duckdog called on Domesticated Graavals to swim in a protective circle and keep the ducks safe and dandy. The Duckdog is also trained to assist with bringing in the ducks ashore for harvest.