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Friday, November 25, 2016

Åne: Lesser Goddess, LN, The Forgiving One, The Fishing Swan, The Swanmay of the Bow, The Feather in the Wind



Åne (The Forgiving One,  The Fishing Swan, The Swanmay of the Bow, The Feather in the Wind)
Lesser Goddess Stewardess of Swanmays, LN
Portfolio:  Swanmays, Nature untouched, All aspect of alignments, hunting, gathering, fishing, electricity, weather, wind, life, water, growth
Aliases:  None
Domain Name:  Stewardessess of The Swanmays
Superior:  The Seelie Court, Summa and Thoasa
Allies:  The Swanmay Stewardessess, The Seelie Court, the Seldarine, the Gnome Pantheon
Foes:  Any destroyer of nature
Symbol:  The Spotted Swan
Wor. Align.:  LG, NG, CG, LN, N, CN, NE, LE, CE (every)

Åne is an extremely meddelsome and active lesser Goddess, as one of the stewardessess of the Swanmays her magic is put to use to and promote nature as a force of balance, protection, and as your stewardship. Åne is all forgiving, all she ask is that you stop destroying nature and instead care for it. Hunt her game, eat her fish, gather fruits and berries but always do this in reverence and with balance, give back for all you take. To be evil is just as bad as being good if nature is caught in the crossfire.

Åne’s Avatar (Druid 40)
Åne appears as a tall, beautiful, yong human woman with salt and pepper hair and a set of Blue-green eyes. She wears natural materials, like fur, mixed with leaves, twigs and carries either a fishing rod, gathering basket or a large hunting bow. Åne can also appear as a giant swan engulfed in a sea of lightning bolts and wind whipped waters.
AC −10; MV 15 or 6, Fl 38 (MC: C); HP 253; THAC0 −3; #AT 3* or 2
Dmg 1d8 + 4 (longsword +4)  / 1d4 + 3(dagger +3)
MR 30%; SZ M (5 feet)
Str 15, Dex 20, Con 16, Int 18, Wis 16, Cha 18
Spells P: 11/11/8/8/6/4/2
Saves PPDM 2; RSW 5; PP 4; BW 4; Sp 6
*Includes two attacks with her primary weapon and one attack with her off-hand weapon.
Special Att/Def: In her right hand, Åne wields Everflight, a longbow +4 that can cause a arrow to never miss its target, only Åne can by choise instead let a arrow shot by Everflight to never hit but swirl around following its target to remind them they are at her mark. In her left hand, she typically wields a fire dagger +3 At will, Åne can transform into a giant swan. She is never surprised, and no faerie creature or or avian will attack her. She is immune to all paralyzation, polymorph, and petrification attacks, as well as poison, disease, caused wounds, and death magic. She can only be struck by magical weapons in human form, and +3 or better magical weapons in swan form. 

The Church Swanmays of Åne LG, NG, CG, LN, N, CN, NE, LE, CE any Swanmay,

Dogma: Swanmay nature itself in all its form, natural growth, wildlife, fishing, hunting and gathering, weather, wind, lighting.

Day-to-Day Activities: Swanmays of Åne generally spend their time in nature. They maintain contact with other swanmays, gathering regularly to exchange news and information, and they time their patrols so they meet up with another swanmay at specific times and places. When a swanmay fails to show up, searches are quickly organized to find the individual and discover the reason for her absence. To protect all under their care. Proper rite of reincarnation. Like their Goddess all Swanmays of Åne are to be forgiving of all, and to remind them that nature comes first.
Important Ceremonies/Holy Days: The Day of Tokening, each Swanmay will always celebrate the day of becomming, no other holidays or ceremonies are required.
Major Centers of Worship: Any place of natural beauty.
Priestly Vestments: Those follow Åne usually wear practical clothing for their environment, favoring leathers or robes of simple natural fibres, as well as comfortable boots, nothing flashy. They keep their hair clean in whatever style they prefer. Black and White feathers also feature prominently, usually in the form of a garland, skullcap, or a pauldron or epaulet like garment. Some prefer a feathered shawl or dress instead. The holy symbol used by the faith is the swanmay’s feather token which is a spotted swan feather attached to a hemp thread.
Adventuring Garb: Swanmays dress practically when in the field and in similar manner to their more formal garb, but with a greater emphasis on colors that blend in with the environment. They favor garments that allow ease of movement, and only rarely wear heavy armor.

Specialty Priests Swanmaidens of Åne (Druids, Cleric, Priests)
Requirements:          Wisdom 12, Intelligence 11, Charisma 15
Prime Req.:                Wisdom, Charisma
Alignment:                LG, NG, CG, LN, N, CN, NE, LE, CE any Swanmay
Weapons:                  Any weapon touched by nature: Club, sickle, spear, dagger, knife, scimitar, staff
Armor:                      any touched by nature
Major Spheres:         All, light, wards, weather, protection, growth, animal, plant, water, earth
Minor Spheres:         Divination, travelers, animal, charm, fire, air
Magical Items:         As druid, anything touched by fire
Req. Profs:                Survival (woodland), swimming
Bonus Profs:             Modern language (pick two from: brownie, dryad, elvish, korred, pegasus, pixie, satyr, sprite, sylph, treant, unicorn), weather sense
Some of Priss's specialty priests are druids. Their abilities and restrictions, aside from changes noted above and below, are detailed in full in the Player’s Handbook.
  • Swanmays of Åne must be swanmay humans.
  • At 3rd level, Swanmays of Åne can cast Create Clouds (as the 3rd level priest spell) once per day. They gain an additional casting of this spell for every three levels gained above 3rd (so twice at 6th level, three times at 9th, etc.).
  • At 10th level, a Swanmay of Åne can craft a new feather token for another swanmay. This crafting takes a full month, during which the swanmay must pray and chant over the object. Generally, this process requires a small amount of scorched blood from the individual the token is made for, and the individual must gather ingredients for the device. Each token is made for a specific individual and cannot be used by another, and the swanmay may not make one for themself. 

The Stewardesses of The Swanmay Pantheon contain only female Goddesses, the supreme Goddess is Summa, Goddess of Magic, followed by equal in Strenght Goddess of Fertility, Toetha. The intermediate Goddess Priss, The Black Swan, is the Goddess of Death, while the lesser goddess of Fire, Vistess, and the lesser goddess of Nature Åne all have very important parts in this nature oriented pantheon. Finally there are three demigoddesses, the demigoddess of War, Bybah, the demigoddess of the Sun, Custi, and the demigoddess of Agriculture, Kori.

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