Photo of the Mute Swan (Cygnus olor) in in Raizgiai, Siauliai, Lithuania. 2007 Photographer
Mindaugas Urbonas
Summa (The Swanmaiden Lady of Magic, Magi of Swans, the Madam of Swans)
Greater Goddess Stewardess of Swanmays, CG
Portfolio: Swanmays, Magic, transformation
Aliases: Fionnghuala
Domain Name: Stewardessess of The Swanmays
Superior: The Seelie Court
Allies: The Swanmay Stewardessess, The Seelie Court, the Seldarine, the Gnome Pantheon
Foes: Priss, Kori, the Orc and Goblinoid Pantheons
Symbol: Glowing feather
Wor. Align.: LG, NG, CG, LN, N
Summa is an extremely meddelsome and active greater Goddess, as one of the stewardessess of the Swanmays her magic is put to use with the assistance of the equal in strenght greater Goddess of fertility Thoasa, she creates the magical tokens used by all swanmays, starting even before birth of the future human swanmays to know which ones in their young adulthood would be joining the Sisterhood of the Swans.
Summa’s Avatar (Mage 35, Enchanter 30, Druid 25)
Summa appears as a tall, slender, human woman with vibrant red hair and brilliant green eyes. She wears near-weightless gossamer armor of fairy design and has white, feathered patches on her shoulders and on the crown of her head. Summa can also appear as a giant glowing swan if she so chooses.
AC −10; MV 15 or 6, Fl 38 (MC: C); HP 253; THAC0 −3; #AT 3* or 2Summa appears as a tall, slender, human woman with vibrant red hair and brilliant green eyes. She wears near-weightless gossamer armor of fairy design and has white, feathered patches on her shoulders and on the crown of her head. Summa can also appear as a giant glowing swan if she so chooses.
Dmg 1d8 + 5 (longsword +5) / 1d4 + 4 (dagger +4)
MR 30%; SZ M (5 feet)
Str 15, Dex 20, Con 16, Int 18, Wis 16, Cha 18
Spells P: 11/11/8/8/6/4/2
Saves PPDM 2; RSW 5; PP 4; BW 4; Sp 6
*Includes two attacks with her primary weapon and one attack with her off-hand weapon.
Special Att/Def: In her right hand, Summa wields Ealalann (Swanblade), a longsword +5 that can heal
her once per day. The sword was a gift from Oberon, and the bright,
gleaming silver hilt is shaped like a swan in flight. In her left hand,
she typically wields a dagger +4 that was a gift of Titania. At will, Summa can transform into a giant swan. She is never surprised, and no faerie
creature or or avian will attack her. She is
immune to all paralyzation, polymorph, and petrification attacks, as
well as poison, disease, caused wounds, and death magic. She can
only be struck by magical weapons in human form, and +5 or better
magical weapons in swan form.
The Church Swanmays of Summa LG, NG, CG, LN, N, any Swanmay
Dogma: Swanmay magic. Lead the Swanmays, Support, love, and care for
your swan-sisters, and treat them all as equals. Walk the forest paths,
and watch for signs of evil intent.
Day-to-Day Activities: Swanmays
of Summa generally spend their time protecting the deep sylvan
forests inhabited by the Seelie faeries and other allied creatures. They
patrol the borders of the deep forests, and are frequently the first to
detect the movements of evil humanoids and monsters who would threaten
faerie communities. They maintain contact with other swanmays, gathering
regularly to exchange news and information, and they time their patrols
so they meet up with another swanmay at specific times and places. When
a swanmay fails to show up, searches are quickly organized to find the
individual and discover the reason for her absence, which is all too
often a monster or evil humanoid incursion. Swanmays also assist any good beings who
are in distress or danger, and have frequent contact with druids and
rangers of all faiths.
Important Ceremonies/Holy Days:
The Day of Tokening, each Swanmay will always celebrate the day of
becomming, no other holidays or ceremonies are required but Swanmays of
Summa are encouraged to spend time with the wounded and properly
mourn the dead, and she instructs them to assist affected faerie
communities in any way they require.
Major Centers of Worship: None.
Priestly Vestments: Those follow Summa usually wear practical
clothing for their environment, favoring leathers or robes in brown or
green, as well as comfortable boots. They keep their hair clean in
whatever style they prefer. White feathers also feature prominently,
usually in the form of a garland, skullcap, or a pauldron or epaulet
like garment. Some prefer a feathered shawl or dress instead. The holy
symbol used by the faith is either the swanmay’s feather token or a pure
white swan feather attached to a silver chain. the swanmay’s holy symbol is their feather token used to change
shape into a swan.
Adventuring Garb: Swanmays dress
practically when in the field and in similar manner to their more formal
garb, but with a greater emphasis on colors that blend in with the
environment. They favor garments that allow ease of movement, and only
rarely wear heavy armor.
Requirements: Wisdom 12, Intelligence 11, Charisma 15
Prime Req.: Wisdom, Charisma
Alignment: LG, NG, CG, LN, N, any Swanmay
Weapons: Club, sickle, dart, spear, dagger, knife, scimitar, sling, staff
Armor: Padded, leather, or hide and wooden, bone, shell or other nonmetallic shield
Major Spheres: All, animal, elemental, healing, plant, sun, time, wards, weather
Minor Spheres: Divination, travelers
Magical Items: As druid
Req. Profs: Survival (woodland), swimming
Bonus Profs: Modern language (pick two from: brownie, dryad, elvish, korred, pegasus, pixie, satyr, sprite, sylph, treant, unicorn), weather sense
Some of Summa's specialty priests
are druids. Their abilities and restrictions, aside from changes noted
above and below, are detailed in full in the Player’s Handbook.
- Swanmays of Summa must be swanmay humans.
- At 3rd level, Swanmays of Summa can cast whispering wind (as the 2nd-level wizard spell) once per day. They gain an additional casting of this spell for every three levels gained above 3rd (so twice at 6th level, three times at 9th, etc.).
- At 10th level, a Swanmays of Summa can craft a new feather token for another swanmay. This crafting takes a full month, during which the swanmay must pray and chant over the object. Generally, this process requires a small amount of blood from the individual the token is made for, and the individual must gather ingredients for the device. Each token is made for a specific individual and cannot be used by another, and the swanmay may not make one for themself.
The
Stewardesses of The Swanmay Pantheon contain only female Goddesses,
the supreme Goddess is Summa, Goddess of Magic, followed by equal in
Strenght Goddess of Fertility, Thoasa. The intermediate Goddess Priss,
The Black Swan, is the Goddess of Death, while the lesser goddess of
Fire, Vistess, and the lesser goddess of Nature Åne all have very
important parts in this nature oriented pantheon. Finally there are
three demigoddesses, the demigoddess of War, Bybah, the demigoddess of
the Sun, Custi, and the demigoddess of Agriculture, Kori.

No comments:
Post a Comment